Advanced Type Matchups
Master complex type interactions for competitive advantage
Ever built what looked like an unbeatable core, only to watch a single surprise coverage move erase your lead? Those 4x weaknesses and stacked resistances decide close ladders far more often than raw stats do.
In this guide, you'll break down STAB math, dual-type layering, and matchup planning into repeatable steps so you can spot glaring gaps before the team preview even loads.
Keep the calculator prompts and coverage grids nearby as you work through each section—they turn theory into quick reads you can trust mid-battle.
Understanding STAB (Same Type Attack Bonus)
STAB is a 1.5x damage multiplier when a Pokémon uses a move that matches one of its types. This fundamental mechanic shapes competitive strategy and team building decisions.
⚡ STAB Calculation
Final Damage = Base Damage × Type Effectiveness × STAB × Other Modifiers
🎯 Strategic Implications
- • STAB moves are 50% stronger, making type-matched attacks preferred
- • Dual-type Pokémon get STAB on two different move types
- • Coverage moves (non-STAB) need super effective damage to compete
- • Some Pokémon sacrifice STAB for essential coverage moves
Dual-Type Complexity
Dual-type Pokémon create complex matchup scenarios where effectiveness multipliers stack, creating 4x weaknesses and resistances that define competitive viability.
🔥💧 Effectiveness Stacking
4x Weakness Example
Grass/Ice Pokémon vs Fire move: 2x (vs Grass) × 2x (vs Ice) = 4x damage
4x Resistance Example
Fire/Steel vs Grass move: 0.5x (vs Fire) × 0.5x (vs Steel) = 0.25x damage
⚖️ Common Dual-Type Patterns
🌪️ Flying Secondary Types
Many dual-types include Flying, creating universal Electric and Ice weaknesses while providing Ground immunity.
🏗️ Steel Defensive Cores
Steel typing provides numerous resistances, making dual Steel types excellent defensive pivots despite potential Fire/Fighting/Ground weaknesses.
Advanced Coverage Strategies
🎯 Perfect Coverage Combinations
Fighting + Flying
Hits all types for at least neutral damage. Fighting covers Normal, Steel, Ice, Dark, Rock. Flying covers Fighting, Grass, Bug.
Ground + Ice
Classic competitive coverage. Ground hits Electric, Steel, Fire, Rock, Poison. Ice covers Flying, Grass, Dragon, Ground.
🛡️ Defensive Type Synergy
Successful defensive cores pair types that cover each other's weaknesses:
Hidden Power and Type Coverage
Hidden Power was a special move that could be any type depending on a Pokémon's IVs, providing crucial coverage options for Pokémon with limited movepools.
🔧 Strategic Applications
- • Electric types using Hidden Power Ice for Dragon coverage
- • Psychic types using Hidden Power Fighting for Steel coverage
- • Fire types using Hidden Power Rock for opposing Fire types
Competitive Matchup Analysis
🏆 Meta Game Considerations
Offensive Threats
Identify common offensive types in the meta and ensure your team has answers:
Defensive Walls
Common defensive types and how to break through them with appropriate coverage moves.
⚡ Speed Tier Considerations
Type matchups interact with speed tiers to create complex priority systems:
- • Fast attackers can revenge kill with super effective moves
- • Slow tanks rely on resistances to survive and retaliate
- • Priority moves can override type disadvantages
- • Choice items lock you into one move, making type coverage crucial
Next Steps
Master these advanced concepts to elevate your competitive game:
Strategic Wrap-Up
You just walked through STAB optimization, dual-type layering, and coverage traps—the playbook you need for reading battle boards before a single move is picked.
Keep PokeVerse nearby for live matchup tables, sample core skeletons, and meta briefs that turn these principles into teams you can trust on ladder without guesswork.